connection.socket.remoteAddress returns ::1 even when client has another IP #58
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I'm trying to use "connection.socket.remoteAddress" to get the clients IP in the server part of my game to make a ban-by-IP system, but it is returning "::1" even if client and Server have different IPs
Is that a bug in the library? Are there other ways to get the client's IP?